How to Control OBS Remotely
Learn the practical ways to control OBS remotely, including phones, tablets, OBS WebSocket, and the workflows teams use for reliable livestream production.
The Main Ways to Control OBS Remotely
Remote OBS control usually falls into three categories: keyboard shortcuts, dedicated hardware controllers, and mobile apps that use OBS WebSocket.
Each can work, but mobile apps often strike the best balance between portability, cost, and flexibility because they turn an existing phone or tablet into a control surface.
Why OBS WebSocket Matters
OBS WebSocket is the built-in communication layer that lets other tools talk to OBS Studio. It is the foundation for most reliable OBS remote controller workflows.
Once enabled, it can power scene switching, audio control, macros, and other remote actions from a local device such as a phone or tablet.
What a Reliable Remote Workflow Looks Like
- Keep the controller device on the same local network as the OBS machine.
- Use clear layouts for scenes, audio, and quick actions.
- Avoid unnecessary cloud relays during live broadcasts.
- Test scene changes and mute controls before going live.
A Practical Setup Path
- 1Enable WebSocket in OBS Studio.
- 2Choose a controller method, such as a phone or tablet app.
- 3Connect on the local network and verify scene switching.
- 4Run a short rehearsal before the livestream starts.
If you want to use a mobile controller built around this workflow, visit the DeckPilot product page or the control OBS from phone page.
Related Resources
Explore more pages about OBS control, mobile production workflows, and livestream operations.
DeckPilot product page
See the commercial product page for a mobile OBS controller built around these workflows.
Read pageOBS controller page
Read the solution page focused on remote control for OBS.
Read pageOBS WebSocket setup
Configure the connection layer that powers most remote OBS control tools.
Read pageNeed Remote OBS Control Without Extra Hardware?
DeckPilot uses the same local-network workflow described here, but wraps it in a cleaner touch-based controller for production teams.